Devlog
- March 30, 2018 by Pugosoft#alpha, #v0.2.0A new alpha version of Roll o' Tomasi is out! This release aims to refine some gameplay dynamics, other than add a couple of new features that we hope makes the game more interesting. What you will find in Alpha 2: 5 brand new levels : two of them in the Grassland biome (which is meant to be the tutorial section of the game) and three more in the Desert biome; we've marked new levels for you in th... Continue reading
- March 12, 2018 by Pugosoft#updateHi everyone, here's some of the updates we've been working on this week. Camera control Now you can move the camera around the player, so that you can have a better view of what is around you and understand where you will land if you press the jump button. The camera can be moved by pressing the right mouse button and as soon you release it the camera goes back to its original position behind Toma... Continue reading
- March 05, 2018 by Pugosoft#update, #enemies, #menusHi everyone, first of all we wanted to thank itch for tweeting about our game today!! It was a big surprise for us and an honour. So welcome to all our new visitors and followers :) But let's go back to the update... as the title said, we're concentrating on two features: in-game menus and our first dynamic enemy. In-game menus We're putting together all the pieces of a full gameplay in order to... Continue reading
- February 28, 2018 by Pugosoft#bugfixHi there, we noticed a small bug in the latest version that made impossible to play the game twice. Data weren't saved correctly and the "symptom" was that nothing happend when you reached a Level Exit the second time you played the game. Now it should be fixed :) Continue reading
- February 26, 2018 by Pugosoft#alpha 1, #v 0.1.0We're very excited to announce the release of the first pre-pre-alpha demo of Roll o' Tomasi! It will be very brief, more like a "proof of concept", but it's very important to us because it's a great chance to see what other players think of the game early on. What the demo includes: 5 sample levels , with different grade of difficulty; we decided to include easy to medium difficult levels to dem... Continue reading
- February 13, 2018 by PugosoftHi everyone! First of all, thanks for stopping by. We're a married couple who works in digital communications (developer + designer) during the day, and creates games at night in our spare time. We've been working on Roll o' Tomasi for a few months now and we really wanted to share our progress, as long as we proceed with the development, with a cool community where we could collect feedback and t... Continue reading